CYBORG
$20.00
Hey, how we doin’ this evening? You’re recruiting right? Well, your gonna want a Cyborg on your team. Huh? What do ya mean “what’s a cyborg?” Have you ever heard of the Six Million Dollar Man or The Bionic Woman? No? Must be before your time, ok, what about Robocop? Yeah? The Terminator? Thought so. Both cyborgs. What about Luke Skywalker? Darth Vader? Winter Soldier? Yep, they are all cyborgs too. Tech heavy cyborgs like me are durable, dependable and deadly. I got tech that makes me super strong, tech that works like armor and if we’re talkin’ offense, I got tech that cuts, pounds, stuns, blinds, and just generally damages foes. I got lasers, missiles, you know, the heavy stuff. I even got nanites that heal me! And the best part is, unlike the Gunslinger or the Genius, You cant steal my tech and I never drop it ’cause it’s connected to me! Look, all I’m saying is, if you want someone who’s durable AND devastating, look no further than the Cyborg!
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Description
Description
The CYBORG Deck = 50 cards in deck + 2 outlier cards
There are two pros and cons that stand out with the CYBORG. I’ll start with the cons. The CYBORG is an item user, so to really do anything, you need to have item cards but there really is no way to get item cards other than to randomly draw them. So if you want a specific shoulder module or some specific cyborg legs, luck is gonna determine whether you get ’em or not. Also, unless you get a good draw, your going to have to use the ‘Auto-Implant’ special ability to get the implants for your items. If you dont, you take damage each time you play one, so your choice becomes, discard cards or take damage. Not good. However, the CYBORG shines when it comes to functionality. The CYBORG has mobile type defenses, tank type defenses and even reaction defenses AND, can really dole out damage with the best of ’em. Another good thing is the items can sometimes repair themselves allowing you to use them agian and agian. If you were to deckbuild this deck you could be in tech-item heaven. The diversity of the items can give you a wide variety of offensive and defensive effects. Since the items are based in technology and science-fiction, this deck is rated as INTERMIDIATE. Having a wide array of items and implants that can boost your attack and defense, have a bunch of effects, cant be stolen and can repair themselves would make this deck great! But because of the random draw and the discard or damage situation, this deck gets downgraded to GOOD.
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