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WEAPON MASTER

$20.00

The WEAPON MASTER Deck = 50 cards in deck + 3 outliers

Salutations fellow traveler. Is this where one signs up for recruiting? Ah, well met then. I am known as the Weapon Master and I am most eager to join your cause. Ah yes, I recognize that look, you doubt my ability. Let me assure you I am battle-tested and battle-hardened. Allow me to tell you of my weapons and my skill with them. With my projectiles I can deflect other projectiles, cause damage, knock people out or accurately hit vital spots to debilitating effect. I have slash weapons to hew and sunder which cause bleeding effects. Pierce weapons to wound and incapacitate my foes and blunt-force weapons to…well, beat them senseless. I always travel with a full arsenal of weapons and I am a master blacksmith skilled in doing quick repairs in the heat of battle, so I always have what I need. I have shields and armor to protect me from any and all adversaries so I can live long enough to fell my opponent. In short, I am a menace on the battlefield. Skilled, relentless and deadly. But enough talk, I feel I must prove my worth. Provide me with a target so that you may see the truth in my words and the depth of my skill. THEN we shall speak of recruitment.

 

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Description

Description

The WEAPON MASTER Deck = 50 cards in deck + 3 outliers

Ok, on the surface, this seems like a pretty ‘meh’ item-user deck but as you dig deeper, you find surprising depth and diversity in this deck. This is a good deck for beginners as it deals with spears, swords and bows and arrows, the likes of which most people are familiar with. The standard item-user tropes hold here. You cant do squat without items and cards like ‘Arsenal’ and ‘Knight of Swords’ help you get them. The melee and projectile items are serviceable but a bit weak on their own. They get very interesting (and more powerful) when you combine them with the proper skill cards. The more skill cards you have, the more proficient (and deadly) you become with weapons that use that skill. Once you have that, you can have a lot of fun causing damage and doing all kinds of effects to your foes (knockback, wound, bloodloss and incapacitate just to name a few). A drawback to this deck is it needs time to build up weapons and the corresponding skills. There are a few cards that speed this process up but deckbuilding would definitely help by allowing you to exclude certain weapons or whole weapon categories to really focus on others. The defensive items are pretty solid as they are without a great need for skill cards, though, they are there. There are two special abilities to choose from, both are really nice and boost your attacks in some way and allow for counter-attacks. I must say, there is a lot to like here. If not for the lag time to build and the over-dependence on items this deck would be GREAT. But as it stands, I gotta give it a rating of GOOD.

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